![]() However, whilst at its best there are still ingenious levels to wind you up, some levels here seem to stray from hard but eventually intuative, to so obscure you need to buy hints, which by the way, you can buy. Some of these are welcome, some levels you no longer just get candy to Om Nom, but instead move Om Nom around as well, and combined with supporting characters, there are some nice touches to mix up gameplay. The fact that there were 3 previous games indicates more significant changes to the formula, and this is the case. ZeptoLab are playing follow the leader here, mimicking the signature money-making traits of Candy Crush Saga, Plants vs Zombies 2 and other high grossing apps.Ĭhances are, your interest in this game comes from playing one of the original games. Still worth playing from time to time, sure, but the freemium mechanics drag the whole experience down. Sadly none of the bells and whistles justify the addition of micro-transactions and an energy meter put in place to hinder progress. Overall Cut the Rope 2 is a smooth and stylish experience and is definitely worth a look to new and old fans alike. New characters and puzzle elements keep things fresh and some of the boosts are pretty neat. The graphics and sounds have improved since last time. Tough levels still end with those a-ha moments and a swell of satisfaction and a quick look around to see if anyone notices just how great you are at feeding a little green blob one too many treats. ![]() I loved the original Cut the Rope and couldn't wait to get my hands on the sequel, but it didn't take long for me to switch back. ![]()
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